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Nice!How does the interaction with the cockpit feel through the lenses? Can you read instruments/DED etc fine?//Ivar
@Marvin - is your hud physical or virtual ? It seems physical but I’m not 100% sure…
I'm a little surprised that there is no recent discussions on Mixed Reality after it was released in the new 4.37 U4 version of BMS.I think it's is a major game changer for pit builders. I would think most of the users on this forum would be going crazy, now that they don't need screens and projectors anymore...
+1Since my pit isn't flyable in the moment, I decided to wait until I'm close to flyable state and see what's state-of-the art at that moment.Makes no sense investing in something now, which will be way outdated at the time I'm starting to use it.
It' is awesome to have this capability now! The thing missing atm is the headset to do it. The only (at least a bit) viable option is the Quest3. Unfortunately, the headset can not deliver the quality I want in several aspects (resolution, clarity, passthrough quality) and spending around 500 eur just to fuzz around a bit in instant action is not the way to go for me. I've seen Jodys vids and they are awesome, I'm happy it does work for him, but I also know from others who are not so pleased with the overall performance of the headset. I'm hoping for the VR1 of Somnium to arrive soon, maybe I'm going for this one then - if I can afford it
Varjo uses this technique, as described here: https://varjo.com/blog/blend-real-and-virtual-seamlessly-with-new-xr-1-features/
Quote from: Korbi on June 07, 2024, 02:49:13 AMIt' is awesome to have this capability now! The thing missing atm is the headset to do it. The only (at least a bit) viable option is the Quest3. Unfortunately, the headset can not deliver the quality I want in several aspects (resolution, clarity, passthrough quality) and spending around 500 eur just to fuzz around a bit in instant action is not the way to go for me. I've seen Jodys vids and they are awesome, I'm happy it does work for him, but I also know from others who are not so pleased with the overall performance of the headset. I'm hoping for the VR1 of Somnium to arrive soon, maybe I'm going for this one then - if I can afford it Thanks for the feedback @Korbi This is just the kind of info we need.
First thing is wireless is just horseshit. To think you can run sims like we have and the graphics as wireless is pretty insane. So running it wired has way more performance.
Quote from: Marvin on June 11, 2024, 12:51:20 AMFirst thing is wireless is just horseshit. To think you can run sims like we have and the graphics as wireless is pretty insane. So running it wired has way more performance. Seems like a few on the BMS forums and OculusQuest on Reddit would disagree.Please let me know how you're testing and what cable you're using. I would always welcome more performance!
This one?https://www.meta.com/gb/quest/accessories/link-cable/Also -- how are you testing performance between cable and no-cable?
@Marvin are you using the default BMS solution of doing MR? Or are you doing it differently with another app?
Yesterday I placed my order for the VR1! Let's see, I will report back, when I have it in my hands
or a 3D model wich can be loaded into the software
I'm try to follow your tracks... From 4.37U5 change logs, Breaking Changes :* OpenXR Toolkit will NOT work and will cause BMS to crash.So, the only option left is steamVR. OpenXR has been reported to be faster. What framedrop do you have ?A wired connection to the Quest improves the streaming quality a lot. So I order an Lemorele USB-C adapter but when I plug it into the quest, nothing shows up. (the adapter is working fine on my laptop computer)What adapter are you guys using ?
I use this network connector, it allows you to charge the headset at the same time:https://a.co/d/5PTef6z
Knowing that you have contacts at BMS developing team, would it be possible to implement sunrise, sunset, sun noon times and visibility in the BMS shared memory?
Hello,Now I have the wired connection up and running.I installed VirtualDestop in the Quest and on my laptop. When I start VirtualDestop I have my windows desktop showing in the Quest. But when I start BMS and then enter the 3D cockpit, I still just have BMS in my desktop window.What do I miss ?
set g_nVRHMD 1 // Enables the OpenVR (default 0/false).set g_fVRZOOMFOV 60 // Field of view in degrees for VR ZOOM (default 60.0).set g_nVRHMCSEYE 0 // HMCS renders, 0 Right eye, 1 Left eye (default 0/false).set g_fVRResolution 1.0 // VR resolution multiplier. 1.0 by default.set g_bVRParallelRenderThread 1 // Enable Multi-Thread optimization for VRset g_bHdrLighting 1 // Enables the HDR lighting (default 0/true).set g_bMixedRealityCockpitCoverEnabled 1 // Setting this will default the Mixed Reality Cockpit Cover on (1) or off (0). Can still be toggled in game.set g_bEnvironmentMapping 0 // Performance boostset g_bWaterEnvironmentMapping 0 // Performance boostset g_bShadowMapping 0 // Performance boostset g_fVRInnermostRadiiFFR 0.73set g_fVRMiddleRadiiFFR 0.75set g_fVRPeripheralRadiiFFR 1.10 // Recommending setting for Q3// LAUNCHER OVERRIDES BEGIN HERE - DO NOT EDIT OR ADD BELOW THIS LINEset g_nButtonsPerDevice 128 // SETUP OVERRIDEset g_nHotasPinkyShiftMagnitude 0 // SETUP OVERRIDE