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Author Topic: FCC2 curves for realistic controls  (Read 1857 times)

Offline Helidude

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FCC2 curves for realistic controls
« on: February 10, 2024, 05:15:22 PM »
Hello
Just bought a Cougar stick with FCC2 mod, and wonder what x/y axis curves/expo you use for a "realistic feel" in BMS?
I use TARGET Software, but i guess Foxy or Joystick Gremlin curves would apply.

Thanks
Ivar

Offline Rufus

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Re: FCC2 curves for realistic controls
« Reply #1 on: February 10, 2024, 06:47:42 PM »
Pretty sure you want to use a 1:1 linear "curve", with max input being at 25 pounds force...of course, you'll have to bolt that thing down... :reading: .
- Rufus

Offline Helidude

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Re: FCC2 curves for realistic controls
« Reply #2 on: February 11, 2024, 03:54:20 AM »
wow.. i better get those wrist exercises going!  :lol:

Thanks

Offline Rambowski

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Re: FCC2 curves for realistic controls
« Reply #3 on: February 11, 2024, 05:30:35 AM »
I am not sure if it helps, but I am using the ViperGear VFS, there is a ViperGear manual stating that the x-y axes values should be around 324, I have flown in a real airforce F-16 sim and I can conform that those values with the VFS are pretty accurate. Maybe it helps while calibrating your stick. Good luck!
« Last Edit: February 13, 2024, 10:19:27 AM by Rambowski »

Offline Rufus

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Re: FCC2 curves for realistic controls
« Reply #4 on: February 11, 2024, 04:21:41 PM »
That's great input, @Rambowski .  One of the things us "gamers" often overlook in our controls is that being under G in a real cockpit actually helps you pull the stick, and that's why RL stick forces are as high as they are.

I've spent a lot of time flying RL Trainers (and once got to fly a Trainer configured Super Hornet from the back seat) and dealing with RL control forces in a Trainer at 1 G can be as big a workout as dealing with RL Gs when flying.
- Rufus

Offline Helidude

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Re: FCC2 curves for realistic controls
« Reply #5 on: February 12, 2024, 02:50:16 AM »
Thank you Rambowski

Another valid point in the manual is placing the stick in "knee height" for better response.
I'm just getting started and got my HOTAS set on the desk, making it harder to apply force i guess.

Ivar

Offline Fullnegi

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Re: FCC2 curves for realistic controls
« Reply #6 on: February 12, 2024, 07:39:44 AM »
My 2 cents :

On my FCC2, i just had a little dead zone at the center; barely no curves.

BUT for the strenght, just calibrate it with the CCP. No need target, foxy, or whatever, you installed CCP when you installed the drivers).

Go to calibrate and click "next" while pulling/pushing on the stick when you consider "this is the max. value that i need to pull/pull".
Just apply the strengh that you think "good" for you, and DON'T pull/push the maximum value it can gives you.
Actually, i'm using like 50% of the raw value the FCC can go to.

Make sure in the CCP that this manual calibration is loaded when starting the computer.

  [ You are not allowed to view attachments ]  

This was a game changer for me, especially when pushing for nose down or make a right turn : the raw value are smaller than pulling left or nose up, but it "feels" like it's the same strengh to apply on the stick.

« Last Edit: February 12, 2024, 07:50:52 AM by Fullnegi »
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