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Mag switches with DCS by questerymj
[Today at 08:11:05 AM]


USAeroSim DCS F16c CDU Software by snakedoc
[May 10, 2024, 09:10:22 AM]


I am a newbie who took off from Japan sir by questerymj
[May 09, 2024, 09:12:07 AM]


Hello from Canada by RonD
[May 05, 2024, 04:00:22 PM]

Recent Posts

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41
DCS / Re: DCStoF4 (Standalone version)
« Last post by Red Dog on April 17, 2024, 03:38:37 AM »
Well, do remember one thing, if your lights work with BMS without DCSbios, then these lights should work on their own with DCStoF4 without DCSbios with DCS

The same was true for my simshaker issue:

- Simshaker has 2 versions depending if you use DCS or BMS
I was using the DCS version that required a declaration in the DCS scrip file which as I said above, does not work
But basically, The simshaker BMS version works with DCS as well through DCStoF4 and that one does not required the script.
So you basically can avoid the declaration in the script file and have the simshaker work through BMS shared mem, like the rest of things

The trick is to have as few as possible declarations in that scrip file of BMS to avoid potential conflicts, pass everything through BMS sharedmem with DCStoF4 and it works much better.
42
DCS / Re: DCStoF4 (Standalone version)
« Last post by questerymj on April 17, 2024, 02:45:41 AM »
I don't know about DCSBios, but I run Helios and DCStoF4 with no problem as long as DCStoF4 is above the helios declaration
I do also use simshaker, but that one is not working when DCStoF4 is declared above it. And if I declare simshaker first, then DCStoF4 doesn't work anymore

For now, my pit has no Simshaker anymore... choices and pitbuilding compromises unfortunately

Thank you Reddog! I guess Helios need to be last too. I ever successful get DCStoF4 and Helios run together. but I need either F4TS or DCSbios to run the lamps too. It's  pain in ass to endless test how to get all runs well you know...XD
43
Falcon BMS / Re: Last BMS version and the CANOPY SPIDER
« Last post by Rufus on April 16, 2024, 08:10:18 PM »
You'd think that...but I've been doing software testing for aircraft avionics and systems for 35 some years now and watching the screw-ups due to over-reach almost daily.  Which usually begin with - "it's just software".  Best approach is to select the best approach for the tasking.

I totally agree with doing a lighting controller/box because that's what they do on a real jet...but it's a chunk of hardware and on software is involved.  At least for Interior Lighting.

But my thoughts for my pit have more to do with functions or operational procedure not included in BMS base software that can be easily incorporated with wiring.  Some of my thoughts on lighting and power management fall into that category.
44
Falcon BMS / Re: Last BMS version and the CANOPY SPIDER
« Last post by henkie on April 16, 2024, 04:10:16 PM »
Also don't forget that there are quite a few things you can hard-wire your pit to do to emulate the RL jet that BMS doesn't think about, or implement correctly.  I'm already thinking about such with regard to my lighting power management...just plain bypass BMS and hard-wire.

In my solution (WAT - Wireless Arduino Transceiver) I have both implemented.
Try to avoid "hard-wiring", make it a bit more "intelligent". For example lighting. Instead of connecting switches and pots directly to lamps and solenoids or dimmers, connect them to inputs of an Arduino (Nano for example). The software can do the "clever" things (correct F-16 operation). The Arduino drives the hardware (lamps, solenoids etc.)
You can do anything in the software  :whistle:
45
Falcon BMS / Re: Last BMS version and the CANOPY SPIDER
« Last post by henkie on April 16, 2024, 04:04:48 PM »
Don`t make just what your sim does, make all that is available, no matter if actual used or not :D

+1   :thumbsup:

(that is, make it "future-proof")
46
Falcon BMS / Re: Last BMS version and the CANOPY SPIDER
« Last post by henkie on April 16, 2024, 04:04:11 PM »
The "roller switch" is atually used in BMS. It is the detection that the canopy is closed.
The other switch that you can manually toggle, and is pushed back when the spider is "closed" is only needed if you want to implement a "real" moving canopy  :whistle:
47
Falcon BMS / Re: Last BMS version and the CANOPY SPIDER
« Last post by Atlas on April 16, 2024, 11:36:57 AM »
Are there any plans or measurements for the bits where the switches are mounted?  Would be nice if I can 3D print these and get them working.  I believe I already have a copy of the spider switch and the hinge assembly to connect it to the cockpit, but that's it.
48
DCS / Re: DCStoF4 (Standalone version)
« Last post by Red Dog on April 16, 2024, 09:27:52 AM »
I don't know about DCSBios, but I run Helios and DCStoF4 with no problem as long as DCStoF4 is above the helios declaration
I do also use simshaker, but that one is not working when DCStoF4 is declared above it. And if I declare simshaker first, then DCStoF4 doesn't work anymore

For now, my pit has no Simshaker anymore... choices and pitbuilding compromises unfortunately
49
DCS / Re: DCStoF4 (Standalone version)
« Last post by questerymj on April 16, 2024, 06:08:39 AM »
I've just tried it with version V0.10.0 and no problems.
The DCS-BIOS WEB page displays the DCS F-16 instrument values in real time. And DCStoF4 too.

The .lua export file looks like this:

-- Data export script for DCS, version 1.2.
-- Copyright (C) 2006-2014, Eagle Dynamics.
-- See http://www.lua.org for Lua script system info
-- We recommend to use the LuaSocket addon (http://www.tecgraf.puc-rio.br/luasocket)
-- to use standard network protocols in Lua scripts.
-- LuaSocket 2.0 files (*.dll and *.lua) are supplied in the Scripts/LuaSocket folder
-- and in the installation folder of the DCS.

-- Expand the functionality of following functions for your external application needs.
-- Look into Saved Games\DCS\Logs\dcs.log for this script errors, please.

--dofile(lfs.writedir()..[[scripts\WitchcraftExport.lua]])

-- DCStoF4
local xflight=require('lfs');dofile(xflight.writedir()..[[Scripts\DCS-XFLIGHT\Util-Dial.lua]])
-- WinWing
local wwtlfs=require('lfs');dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua')
-- TacView
local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua')
-- Helios
--dofile(lfs.writedir()..[[Scripts\Helios\HeliosExport16.lua]])

--dofile(lfs.writedir() .. [[Scripts\DCS-BIOS\BIOS.lua]])
--[[DCS-BIOS Automatic Setup]]
BIOS = {}; BIOS.LuaScriptDir = [[C:\Program Files\DCS-BIOS\dcs-lua\]];
BIOS.PluginDir = [[C:\Users\Sharknoir\AppData\Roaming/DCS-BIOS/Plugins\]];
if lfs.attributes(BIOS.LuaScriptDir..[[BIOS.lua]]) ~= nil then dofile(BIOS.LuaScriptDir..[[BIOS.lua]]) end


I'd notived you had disable helios lines, do you ever run it together successully? (I mean run DCStF4、DCSbios、Helios at same time)
50
Falcon BMS / Re: Last BMS version and the CANOPY SPIDER
« Last post by Rufus on April 15, 2024, 08:35:23 PM »
Also don't forget that there are quite a few things you can hard-wire your pit to do to emulate the RL jet that BMS doesn't think about, or implement correctly.  I'm already thinking about such with regard to my lighting power management...just plain bypass BMS and hard-wire.
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