Viperpits does not go full throttle... we go FULL AFTERBURNER!!
- Gear solenoid & Down lock release button implemented (gear panel)
The solution would be an extra switch inside the LG box detecting the Down lock release button when pushed.
Thanks for the input guys!Will discuss that with pegasus
I'll be very interested in hearing if MFDE still works, because it is what I'm most familiar with... .
Quote from: Rufus on December 20, 2020, 06:46:03 PMI'll be very interested in hearing if MFDE still works, because it is what I'm most familiar with... .Define "still works" MFDE is extremely obsolete, and has been for many years now. It dates back to 2007 and is built on antiquated 32-bit technology frameworks from the Windows 7 era like WinForms and non-hardware-accelerated 2D graphics technologies like GDI+. It's now almost 2021. MFDE was dead a long time ago, but it just somehow keeps refusing to stop breathing. Damned zombie code.
From what I'm reading in the BMS forums people are struggling in getting RTT to work. I've been looking over some of the BMS 4.35 documentation a bit today only to find it a nightmare in the amount of reading to be done...but it is very well done.
MFDE and YAME will not launch in 4.35.It appears we will not be able to extract STBY ATT, VVI, AOA, Mach Meter, ALT, Horizon,EHSI either if we can't get MFDE or Yame to work. A little disappointed.
JJWith the always on top enabled, can you drag, drop, and resize your MFDs with your mouse?I have a pit setup and run 6 pit screens 2 MFD, RWR, STDBY ATT, HUD, and CPD, and a main screen.Nomad
Today the latest 4.35 version of BMS has been released:What it changes for pitbuilders:- mandatory use of RTT now for display extraction as older BMS native version of extraction are not supported anymore- although Yame was kinda hard to get to work with 4.34, YAME work in the same way in 4.35 - Anti ice implemented (right side 3 position sw needed for anti-ice)- Gear solenoid & Down lock release button implemented (gear panel)- Anti-skid implemented (gear panel, need a 3 post mag switch mag to PB and guarded to Anti-skid)- JFS START 1 implemented (need a 3 position mag switch for JFS)- Arrestor system implemented at non generic airbases (hook switch)- better implementation of the alternate gear system (pull handle and reset button)- Canopy switch implemented (3 pos) and protected by Spider - Spider switch implemented (pressure switch starts pressurisation)- Brake channel system completely implemented (2 channels redundant from FLCCS - need 2 pos switch for CHAN1and 2 on gear panel)- FLCC branches are true quad and not a single one anymore , they can fail independently- Taxi light / landing light implementation (need a 3 pos switch)- Seat Adjust Up/ Down (right side wall)- knobs now assigned to a analogue axis will register movement (COM1, COM2, etc etc).- More steps for INT lights knobs-AIC, Oded, Martin's software, Simshaker, Yame and TIR remains compatibleOut of the blue the above are the stuff that may need to be updated in your cockpits. For the rest, please refer to the BMS forum and enjoy the latest Opus
yes and moreThe 4 branches indeed have their own bit and the gear solenoid was added amongst other features.I guess Falcas will have to update his website with the newest version of AIC. Don't know when he plans to do that.I'm sure it will be done when he actually also update WDP and MC which haven't been updated for 4.35 public as far as I know
Don't want to be rude, but this is a F4ToPokeys Thread, not AIC
He already has it done. We've been using it for a while.
@Red Dog Sorry.. Reading your post again I realized I was just reiterating what you already wrote.. Maybe I should wake up first before I post. lol
I started it on a general viewpoint regardless of the config used there is no need to be exclusive
4.35 has a solenoid status bit in the shared memory.The real solenoid can receive power from this bit, thus simulating a solenoid failure.The Down lock release button is easy. All you need is plunger switch inside the gear box.
http://www.viperpits.org/smf/index.php?topic=537.msg180750#msg180750in that post I explain how it should work,, that's a start to understand how to wire it.I intend to use a relay to drive the solenoid bit from the sharedmem.and I intend to use another relay to interface the WOW bit.The think that blocks me for now is how to implement a mechanical override of the solenoid without a real mechanical system in our gearbox. I hope this is addressed by software rather than making mandatory for us to build a mechanical override.I am sure more experienced ppl in electronics could come up with something to lead us amateurs on the right track
Hi all, so i tried my project for new LG capabilities.Here a short videohttps://youtu.be/AeVSX-PqbS8It works, but solenoids gets very hot and after 5 minutes my relay card starts to make strange sounds... any idea? I’m feared to maintain this configuration. At the moment I’m using a CAN8 Relay from Polabs, 12V relays version. Attached 5 magnets for Autopilot, parcking brakes and JFS 1 & 2. Then these 2 solenoids, 12 V. Any suggestion?
Quote from: BlackEagle88 on January 07, 2021, 05:46:48 PMHi all, so i tried my project for new LG capabilities.Here a short videohttps://youtu.be/AeVSX-PqbS8It works, but solenoids gets very hot and after 5 minutes my relay card starts to make strange sounds... any idea? I’m feared to maintain this configuration. At the moment I’m using a CAN8 Relay from Polabs, 12V relays version. Attached 5 magnets for Autopilot, parcking brakes and JFS 1 & 2. Then these 2 solenoids, 12 V. Any suggestion?Hi @BlackEagle88 Your relay should only be active when:1. Your gear is down and no WOW . So right after you have lifted off and WOW disabled.2. In the air when your gear is up and you push the permission button3. After you lowered your gear in the air (same as 1)The real gear handle have the same issue with getting hot and burning out. This usually happens if pilots play with the permission button or have the gear down for too long. I added a electronic card to my gear panel which will trigger the solenoid at the full volt, then lower the voltage to keep the solenoid engaged.See this post:http://www.viperpits.org/smf/index.php?topic=11400.msg175640#msg175640
I think it wasn't possible to use it after moving to DX11so we lost it anyway and I 'm grateful Dunc took charge with RTT. I'm trying to understand Nomad issue but I don't see that behavior. Are you sure you have both your MFD on the left side of your main?I don't think that's the issue because normally we shouldn't have the switch anymore. But what I see reported here is very weird. Nomad, any chance you can post a video of that behavior so I can forward it to the dev?
That RTT bug is really annoying. i'm very confident update 1 will fix the issue and hopefully update 1 is not too far away
You don't have to close them via Taskmanager.Just right click on that icon down in the taskbar and make the Shutdown RTTClient.I know you don't like to hear that but It's written in the MANUAL!
Quote from: jjbravo on January 07, 2021, 05:55:43 PMQuote from: BlackEagle88 on January 07, 2021, 05:46:48 PMHi all, so i tried my project for new LG capabilities.Here a short videohttps://youtu.be/AeVSX-PqbS8It works, but solenoids gets very hot and after 5 minutes my relay card starts to make strange sounds... any idea? I’m feared to maintain this configuration. At the moment I’m using a CAN8 Relay from Polabs, 12V relays version. Attached 5 magnets for Autopilot, parcking brakes and JFS 1 & 2. Then these 2 solenoids, 12 V. Any suggestion?Hi @BlackEagle88 Your relay should only be active when:1. Your gear is down and no WOW . So right after you have lifted off and WOW disabled.2. In the air when your gear is up and you push the permission button3. After you lowered your gear in the air (same as 1)The real gear handle have the same issue with getting hot and burning out. This usually happens if pilots play with the permission button or have the gear down for too long. I added a electronic card to my gear panel which will trigger the solenoid at the full volt, then lower the voltage to keep the solenoid engaged.See this post:http://www.viperpits.org/smf/index.php?topic=11400.msg175640#msg175640Hi JJ.My lever lock solenoid is ON when in air, this one don’t need the special card because solenoid don’t activates unless I press the white consent button and that’s happen for 2 seconds max. When in air gear gear handle can be rised up without pressing the white button cause there is no shaft hole wher the shaft can insert and block movement.The only one solenoid that needs this special card is WOW, cause it stays active for a longer time. This is for my LG at least..Anyway I ordered the board, will let you know when arrives
I have Pegasus DED, PFL, FFI and Landing gear box. They all set up okay. But do not display in 4.35. What’s the fix?
nothing changed from 4.34 to 4.35 regarding triggersMines are programmed simply like this and have been working for a decadeBTN TG1 /H DX_Firsttriggerdetent BTN TG2 /H second_trigger_detent One is DX (first) the second is notthe first /H may be too much, but it works so I always kept it