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Author Topic: ICP callback for FLIR  (Read 4024 times)

Offline Nomad

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Re: ICP callback for FLIR
« Reply #15 on: February 18, 2021, 04:36:47 PM »
Good lesson thank you sir!
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Offline The_target

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Re: ICP callback for FLIR
« Reply #16 on: February 18, 2021, 04:52:07 PM »
Thanks for this detailed response
So I postpone my code improvement to report mode than 32 DxInput per device  :beer2:

Offline Marvin

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Re: ICP callback for FLIR
« Reply #17 on: February 18, 2021, 05:26:38 PM »
@Foghorn ,

Thanks again for the awesome information.
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Offline Cupra

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Re: ICP callback for FLIR
« Reply #18 on: February 18, 2021, 06:26:05 PM »
So If you do not plan to build a Blk4x Viper (  :bat:  :brickwall: ) you have 6 additional switches for all the other stuff that is needed in a sim... and placed on the ICP I can't be much closer ;)

Offline Marvin

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Re: ICP callback for FLIR
« Reply #19 on: February 19, 2021, 07:18:55 AM »
So If you do not plan to build a Blk4x Viper (  :bat:  :brickwall: ) you have 6 additional switches for all the other stuff that is needed in a sim... and placed on the ICP I can't be much closer ;)

Well they are still modeller in BMS (the WX button and the FLIR rocker switch).  So depending on what block you fly you can put them to use.  It’s just and for whatever reason the toggle switch is not implemented.   So you would have that switch as a spare.
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Offline Rufus

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Re: ICP callback for FLIR
« Reply #20 on: February 19, 2021, 02:38:24 PM »
One of the best things about building a cockpit is that we gain possibilities of implementing things in hardware that may not be directly implemented in BMS software - like direct control of our cockpit lighting...which is probably the simplest example, implemented in software or not.
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Offline Nomad

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Re: ICP callback for FLIR
« Reply #21 on: February 19, 2021, 03:51:58 PM »
I already set up my Gain/ Level toggle on the ICP for the NVG and Visor functions.
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