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DCStoF4 (Standalone version) by SharkNoir
[March 17, 2024, 03:19:25 PM]

Author Topic: 4.35 released: what does it changes for us:  (Read 12764 times)

Offline Kukki

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Re: 4.35 released: what does it changes for us:
« Reply #90 on: January 12, 2021, 04:04:51 PM »
assign detent 2 first, just press pass the first detent and then higligt the 2. detent in ben and then squize full in, and then the 1. detend is easy :-)

Offline Rufus

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Re: 4.35 released: what does it changes for us:
« Reply #91 on: January 12, 2021, 04:20:04 PM »
I'm getting closer...I just tried what AlbertJ suggested and ended up with Detent 2 assigned to 1, and Detent 1 assigned to 2...which is more than I was getting, but backwards... :digger:

I'll try this next!
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Offline Rufus

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Re: 4.35 released: what does it changes for us:
« Reply #92 on: January 13, 2021, 12:03:33 AM »
Ok...I got it to work.  I don't recall this being such a pain when I set up 4.34, but I've aged over the last 3-4 weeks and I probably have developed some dexterity issues... :goodthoughts: .
- Rufus

Offline Red Dog

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Re: 4.35 released: what does it changes for us:
« Reply #93 on: January 13, 2021, 01:32:33 AM »
nothing changed from 4.34 to 4.35 regarding triggers
Mines are programmed simply like this and have been working for a decade

BTN TG1 /H DX_Firsttriggerdetent                     
BTN TG2 /H second_trigger_detent

One is DX (first) the second is not
the first /H may be too much, but it works so I always kept it
Have a bandit day - Red Dog
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Offline KK

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Re: 4.35 released: what does it changes for us:
« Reply #94 on: January 13, 2021, 04:26:04 AM »
Yesterday I had my first couple of flights in BMS 4.35
with my pit all setup to the new environment.

What a great and rewarding time!

Flying through clouds is just awesome,
RTTClient performed flawless,
the data in the MFD's is a lot more detailed,
TAXI light really light's up the tarmac,
nice little details in the sceneries,
bumping when taxiing,
more panels are integrated now, ...

My old trusty Nvidia GTX 970 gives me a whopping
100 fps as an average with 3840 * 1024 (3 x 1280) plus
2 x MFD 800 x 600.

Don't get me wrong. I had my up's and down's too,
used many power words until it was all set up again.
I encountered obstacles you name it.
DirectX11 killed the SoftTH program which is stuck in DirectX9 aera.
And luckily it did!
I had to find another solution for it found it with the
Surround option from Nvidia which can do that too but a lot faster.
Flipping Displays is not possible with RTTClient but
it can be done in Nvidia settings or Windows Display settings.
The Pegasus stuff works but there we have the problem
that RTTClient wants to have VC++ 2015 - 2019 Redist Package
but DEDCapture wants VC++ 2012 Redist.

Its important that you take notes of every installation step you do
and evaluate if it was to the good or the bad.
Don't hesitate to reinstall the entire procedure over and over again
to make it better everytime.

I'm using Windows 7 X64 SP1 and have none of
this f* antivirus/ firewalling / webwashing / security shit installed.
My flying PC does never see the Internet.
I sacrifice all this for speed, Speed, SPEED.
« Last Edit: January 13, 2021, 04:32:40 AM by KK »
Si vis pacem, para bellum.

Offline Nomad

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Re: 4.35 released: what does it changes for us:
« Reply #95 on: January 13, 2021, 08:53:30 AM »
KK

I have Pegasus DED, PFL, FFI and Landing gear box. They all set up okay. But do not display in 4.35. What’s the fix?
Bell206/407 EuroEC135/EC145/BK117/AS350B3E/B2
F16/P51/Cessna172/177/182/206/210/310

Offline KK

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Re: 4.35 released: what does it changes for us:
« Reply #96 on: January 13, 2021, 09:23:47 AM »
Quote
I have Pegasus DED, PFL, FFI and Landing gear box. They all set up okay. But do not display in 4.35. What’s the fix?

Hard to tell from a distance. I assume you don't get any error messages when starting DEDCapture.
I also assume you have configured your instruments in DEDCapture. Make sure you tick 'Enable Output'
for all relevant instruments. Also define the Falcon Process in tab Other.
It must point to your Falcon exe file. Start DEDCapture before you start BMS.
Have a check for each device in the appropriate tab (Toothwheel with T).
This test must make an output. This worked for me.
I also didn't have an output in the beginning and it was because the Falcon process was not defined.
Si vis pacem, para bellum.

Offline gancio

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Re: 4.35 released: what does it changes for us:
« Reply #97 on: January 13, 2021, 09:38:13 AM »
W7 Asus GTX 970 here, AIC+DEDCapture ( DED-AOA-VVI-EHSI-EADI-RWR) very fast test within 4.35 so far no probs....finger crossed.

Offline Nomad

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Re: 4.35 released: what does it changes for us:
« Reply #98 on: January 13, 2021, 10:43:02 AM »
KK

I checked all you listed items they were all good. I had no output file in other tab.  Is it Falcon BMS 4.35\Launcher.exe
Bell206/407 EuroEC135/EC145/BK117/AS350B3E/B2
F16/P51/Cessna172/177/182/206/210/310

Offline Kukki

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Re: 4.35 released: what does it changes for us:
« Reply #99 on: January 13, 2021, 11:11:56 AM »
4.35 works fine with BMS 4.35

Did you point to the exe file in the bin folder?

Offline Nomad

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Re: 4.35 released: what does it changes for us:
« Reply #100 on: January 13, 2021, 11:26:21 AM »
Got it in the bin file. All is working woohoo. Thank you KK and Kukki you guys are awesome!!
Bell206/407 EuroEC135/EC145/BK117/AS350B3E/B2
F16/P51/Cessna172/177/182/206/210/310

Offline Rufus

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Re: 4.35 released: what does it changes for us:
« Reply #101 on: January 13, 2021, 02:59:59 PM »
nothing changed from 4.34 to 4.35 regarding triggers
Mines are programmed simply like this and have been working for a decade

BTN TG1 /H DX_Firsttriggerdetent                     
BTN TG2 /H second_trigger_detent

One is DX (first) the second is not
the first /H may be too much, but it works so I always kept it

Yeah...was pretty sure of that.  Had to be the way I was holding it.
- Rufus

 

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