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DCStoF4 (Standalone version) by SharkNoir
[March 17, 2024, 03:19:25 PM]

Author Topic: So what's news in BMS 4.32 for pit builders?  (Read 27891 times)

Offline mihi4

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Re: So what's news in BMS for pit builders?
« Reply #15 on: September 08, 2011, 09:12:25 AM »
O-M-G!

Just miss out some weeks during the summer and you miss the best things of the year :)

Funny thing is, I'm already in planning mode for moving my pit to it's room in the basement and rebuild it again - without knowing about BMS..

can't wait for it :)

greetings
michi
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Offline gancio

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Re: So what's news in BMS for pit builders?
« Reply #16 on: September 09, 2011, 02:38:01 PM »
Many many thanks Olivier for sharing those files. I've  the afternoon to rewrinting to tailoring on my hardware and still not finish. Anyway, thank you again.
Giorgio

Offline gancio

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Re: So what's news in BMS for pit builders?
« Reply #17 on: September 12, 2011, 04:08:05 AM »
There is any chance to use Ayes 3D empy shell with new BMS?
Thanks
Giorgio

Offline Red Dog

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Re: So what's news in BMS for pit builders?
« Reply #18 on: September 12, 2011, 04:19:38 AM »
No need Gancio, BMS features an empty pit
You can see  it (not quite clearly I agree) in this picture:
« Last Edit: September 12, 2011, 04:21:52 AM by Red Dog »
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Re: So what's news in BMS for pit builders?
« Reply #19 on: September 12, 2011, 05:38:17 AM »
BMS4.32 is perfect MFD. so really good;-)

Offline gancio

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Re: So what's news in BMS for pit builders?
« Reply #20 on: September 12, 2011, 09:22:40 AM »
Thanks Olivier, found out.
I still adapting Your great configuration file to mine.
It was the very last command in the list.
Thanks again.
Giorgio

Offline KK

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Re: So what's news in BMS for pit builders?
« Reply #21 on: September 12, 2011, 10:53:07 AM »
Quote
BMS4.32 is perfect MFD. so really good;-)

yeah, and you lucky guy have your own theater.  8)
Si vis pacem, para bellum.

Offline Lemmi22

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Re: So what's news in BMS for pit builders?
« Reply #22 on: September 12, 2011, 04:07:01 PM »
Btw: Is it possible to remove the HUD when using the empty cockpit shell?

I'm planning to use a homebuilt HUD-projection instead the ingame HUD....
Thx in andvance!
Current status of my "Aces II"
and my cockpit at the attic:
http://viperpits.org/smf/index.php?topic=7500.0

Offline Reboot

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Re: So what's news in BMS for pit builders?
« Reply #23 on: September 12, 2011, 04:12:40 PM »
I guess you could still edit the  3dckpit.dat file to get rid of the HUD ???

Offline Ripley

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Re: So what's news in BMS for pit builders?
« Reply #24 on: September 12, 2011, 05:11:48 PM »
"The FLCS bit switch should be a two position magnetic switch"

Is there a comparable magnetic switch on the panel of the MLU?

Offline Falcas

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Re: So what's news in BMS for pit builders?
« Reply #25 on: September 12, 2011, 08:22:47 PM »
Hi Rip,

In the MLU the switch is called "Self Test" on the Flight control panel.

Gr Falcas
My site: Weapon Delivery Planner Ver 3.7.11.117
MC Ver 0.5.10.398
WC ver 1.3.0.11
Set HUD only 1.4.0
AIC ver 6.5.7

Offline Lemmi22

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Re: So what's news in BMS for pit builders?
« Reply #26 on: September 14, 2011, 09:07:41 AM »
I guess you could still edit the  3dckpit.dat file to get rid of the HUD ???

That worked so far.... Got all the letters and digits from HUD away.
The only thing that still remains is the "green round circle" from the HUD, which still appears.
I guess there is one option I missed to deactivate - still needs some tweaking.
Current status of my "Aces II"
and my cockpit at the attic:
http://viperpits.org/smf/index.php?topic=7500.0

Offline Reboot

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Re: So what's news in BMS for pit builders?
« Reply #27 on: September 14, 2011, 10:04:57 AM »
Hi Lemmi22,
                         Have you seen this line in the dat file
 
    hudview_tint_color       50000000;

I can?t test this for you because I have problems with my computer at the moment, try changing the 50000000 to something else and see what it does.




   Reboot.

Offline vito_zm

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Re: So what's news in BMS for pit builders?
« Reply #28 on: September 17, 2011, 01:11:16 AM »
What about fps in BMS4 ? I have WinXP, i7 - 920 CPU and 3 cards : HD 3870, HD3450 oraz HD4350 and 6 monitors. I extract MFDs and CP with MFDE  and I have only 16 - 20 fps. Without MFDs fps = 40, and without MFDs and MFDE fps = 65. How is influence resolution of main monitor on fps?
What should I do to improve fps?

Offline Red Dog

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Re: So what's news in BMS for pit builders?
« Reply #29 on: September 17, 2011, 03:04:32 AM »
Vito,

extracting MFDs cut my FPS in half as well
BUT

I'm on XP and I'm on Nvidia
you are on Win7 and ATI

Yours is a configuration that should allow much more FPS as others pitbuilders have reported (White - Eagle, Falcas, Nigel, etc etc)
So you should be able to improve that
In the meantime any guys can bring their advice, I suggest you lower the shaders in the config to get a few FPS back
Water and shadows are two big fps killer
Have a bandit day - Red Dog
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