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Author Topic: 4.35 released: what does it changes for us:  (Read 12904 times)

Offline Red Dog

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Re: 4.35 released: what does it changes for us:
« Reply #45 on: December 28, 2020, 12:12:35 PM »
Quote
Don't want to be rude, but this is a F4ToPokeys Thread, not AIC  ;)

You must be confused JJbravo :)
this topic is general and not exclusively forF4toPokey, matter of fact I didn't talk about it at all, not being experienced with it.

I started it on a general viewpoint regardless of the config used
there is no need to be exclusive :)

Quote
He already has it done.  We've been using it for a while.
Marv; I know he did obviously as I have been using it quite a bit myself, I also know he didn't release it to the public yet.
Dunno why though, probably time issues...
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Offline jjbravo

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Re: 4.35 released: what does it changes for us:
« Reply #46 on: December 28, 2020, 12:19:19 PM »
 .
« Last Edit: December 29, 2020, 11:00:59 AM by jjbravo »

Offline Marvin

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Re: 4.35 released: what does it changes for us:
« Reply #47 on: December 28, 2020, 12:32:38 PM »
@Red Dog Sorry..  Reading your post again I realized I was just reiterating what you already wrote..  Maybe I should wake up first before I post.  lol  Just like jjbravo!  :DOH:
" Where's the KABOOM! "

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Offline tiger-31

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Re: 4.35 released: what does it changes for us:
« Reply #48 on: December 28, 2020, 12:37:48 PM »
@Red Dog Sorry..  Reading your post again I realized I was just reiterating what you already wrote..  Maybe I should wake up first before I post.  lol    :DOH:

You are not by any chance using nitrous oxide instead of oxygen in your scuba tank @Marvin ? :whistle:

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Re: 4.35 released: what does it changes for us:
« Reply #49 on: December 28, 2020, 01:06:10 PM »
yes and more

The 4 branches indeed have their own bit and the gear solenoid was added amongst other features.
I guess Falcas will have to update his website with the newest version of AIC. Don't know when he plans to do that.

I'm sure it will be done when he actually also update WDP and MC which haven't been updated for 4.35 public as far as I know
Falcas is away for a time for work related stuff. When he gets back I'm sure he will update as RD says.

Offline jjbravo

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Re: 4.35 released: what does it changes for us:
« Reply #50 on: December 29, 2020, 10:53:57 AM »
I started it on a general viewpoint regardless of the config used
there is no need to be exclusive :)
Sorry RD, thought this was the other thread. Like Jody said, I need to stop posting when I’m tired.

Offline Red Dog

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Re: 4.35 released: what does it changes for us:
« Reply #51 on: December 29, 2020, 11:19:29 AM »
Happens to me all the time JJ :)
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Re: 4.35 released: what does it changes for us:
« Reply #52 on: January 03, 2021, 05:10:51 AM »
4.35 has a solenoid status bit in the shared memory.
The real solenoid can receive power from this bit, thus simulating a solenoid failure.
The Down lock release button is easy. All you need is plunger switch inside the gear box.

So how can we upgrade our LG panel?

As by now I’m using the white pushbutton located on the LG handle to activate the solenoid that, now, is just plugget to a power supply.

How can we now operate this pushbutton and let the solenoid move if now we should wire the solenoid to a Relay card? How the sim can detect this pushbutton?

I’m still confused on how this new features works.

Offline Red Dog

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Re: 4.35 released: what does it changes for us:
« Reply #53 on: January 03, 2021, 05:20:20 AM »
http://www.viperpits.org/smf/index.php?topic=537.msg180750#msg180750

in that post I explain how it should work,, that's a start to understand how to wire it.
I intend to use a relay to drive the solenoid bit from the sharedmem.
and I intend to use another relay to interface the WOW bit.

The think that blocks me for now is how to implement a mechanical override of the solenoid without a real mechanical system in our gearbox. I hope this is addressed by software rather than making mandatory for us to build a mechanical override.

I am sure more experienced ppl in electronics could come up with something to lead us amateurs on the right track :)
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Offline Cupra

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Re: 4.35 released: what does it changes for us:
« Reply #54 on: January 03, 2021, 05:47:24 AM »
Or a simple option in BMS to be able to use the old hardware as it was... thosewho want to use the new version can, the others can stay at what they have built.

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Re: 4.35 released: what does it changes for us:
« Reply #55 on: January 03, 2021, 07:15:15 AM »
http://www.viperpits.org/smf/index.php?topic=537.msg180750#msg180750

in that post I explain how it should work,, that's a start to understand how to wire it.
I intend to use a relay to drive the solenoid bit from the sharedmem.
and I intend to use another relay to interface the WOW bit.

The think that blocks me for now is how to implement a mechanical override of the solenoid without a real mechanical system in our gearbox. I hope this is addressed by software rather than making mandatory for us to build a mechanical override.

I am sure more experienced ppl in electronics could come up with something to lead us amateurs on the right track :)

Great start point!

So i checked F4ToPokeys Bits for the LG and we have one for the LG Solenoid and one for WOW.

That’s my project:

Wire the LG solenoid to my relays card in Normally opened way. On the positive solenoid wire i will place the white down consent button.  When on air the relay will change status in close, but solenoid will retract the shaft only if I press the white button.
On the ground the Relay goes OFF, so White button becomes inoperative.

For WOW Solenoid I will wire it as Normally closed to my Relays board.

In flight it stays OFF ( so closed), allowing normal LG operations.

While on the ground it change status in ON, Relay opens and the solenoid shaft also, locking the LG handle movement.

The remaining part is the mechanical DN Lock Release button. I’m planning to place the second solenoid on the other (is it safe or heat can be a problem?). The DN L R will phisically move out both solenoids shafts (one per time given the situation). Then the DN L R button will close a switch for the relevant keystroke in BMS.

I think this should work.

Let me know your impressions
« Last Edit: January 03, 2021, 10:49:19 AM by BlackEagle88 »

Offline Nomad

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Re: 4.35 released: what does it changes for us:
« Reply #56 on: January 04, 2021, 11:22:07 AM »
So I get both MFDs set up and centered with RTT client.  When I launch in 4.35 my right MFD goes to 1/2 the size and is in the top left corner of the RT MFD screen. When I go to fly it is even smaller in the top left of RT MFD screen but functioning.  Left MFD positions and functions fine. I've tried different screen resolutions and the same thing occurs. Ive followed all the RTT client instructions and saved my file.  Anyone else having this issue?
« Last Edit: January 04, 2021, 02:11:22 PM by Nomad »
Bell206/407 EuroEC135/EC145/BK117/AS350B3E/B2
F16/P51/Cessna172/177/182/206/210/310

Offline Nomad

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Re: 4.35 released: what does it changes for us:
« Reply #57 on: January 04, 2021, 02:06:22 PM »
Launch mode
Bell206/407 EuroEC135/EC145/BK117/AS350B3E/B2
F16/P51/Cessna172/177/182/206/210/310

Offline Nomad

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Re: 4.35 released: what does it changes for us:
« Reply #58 on: January 04, 2021, 02:09:29 PM »
Game mode
Bell206/407 EuroEC135/EC145/BK117/AS350B3E/B2
F16/P51/Cessna172/177/182/206/210/310

Offline Kukki

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Re: 4.35 released: what does it changes for us:
« Reply #59 on: January 05, 2021, 01:29:47 AM »
Chk your ini file again and chk if your right screen have the same resolution as the left one, if its higher res. Tjen your R mfd settings must also be higher eidth and hight
Try that

 

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